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- SDEF
- // -----------------------------------------------------------------------------
- // $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/rat.def $
- // $Revision:: 13 $
- // $Author:: Markd $
- // $Date:: 11/07/98 2:03p $
- //
- // Copyright (C) 1998 by Ritual Entertainment, Inc.
- // All rights reserved.
- //
- // This source may not be distributed and/or modified without
- // expressly written permission by Ritual Entertainment, Inc.
- //
- // This is a model definition file. It is to be used in conjunction with Sin.
- //
- // -----------------------------------------------------------------------------
- // MODEL DESCRIPTION:
- // Rats, why did it have to be rats.
- //
- // MODEL AUTHOR:
- // Beau
- //
- /*SINED Animals_Rat (1 .5 0) (0 0 0) (0 0 0)
- Rat
- */
-
- // -----------------------------------------------------------------------------
- // FILE DECLARATIONS
- //
- // Model Commands
- path models/rat
- origin 0 0 0
- scale .25
-
- // Base Model
- ratbase.sbm
-
- // Skins
- normal ratskin.tga
- // Do we need a damage skin for this?
-
- // Normal Animations
- idle idle1.sam
- run run1.sam
- melee run1.sam
- pain run1.sam
- death idle1.sam
- //test.sam
-
- // Pain Location Based Animations
-
- // Death Location Based Animations
-
- // Optional Animations
-
- // Scripted Animations
-
- // Id And Group Definitions
- id 20 group rat twosided
- group rat damage 2.0
-
- // -----------------------------------------------------------------------------
- // INITIALIZATION SECTION
- //
- !init:
- //
- // SERVER Initialization Commands
- //
- // Class Setup
- server classname rat
- server script global/rat.scr
- server setsize "-10 -10 0" "10 10 12"
- server health 10
- server noshadow
- server meleerange 50
- server meleedamage 5
- server usebbox
-
- client aliascache snd_idle1 "monsters/rat/idle.wav" 1
- client aliascache snd_idle2 "monsters/rat/pain.wav" 1
- client aliascache snd_pain1 "monsters/rat/pain.wav" 1
- client aliascache snd_death1 "monsters/bat/batdeth1.wav" 1
-
-
-
-
- // Sound Aliases
-
- //
- // CLIENT Initialization Commands
- //
- // Sound Aliases
-
- // -----------------------------------------------------------------------------
- // MAIN SECTION
- //
- !main:
-
- client idle first randomsound snd_idle 1 4
-
- client pain first randomsound snd_pain 1 2
- server pain first painsound
-
- client death first randomsound snd_death 1 2
- server death first deathsound
-
- server melee 1 melee
-
- // Special Commands
-
- // Normal Animations
-
- // Pain Location Based Animations
-
- // Death Location Based Animations
-
- // Optional Animations
-
- // -----------------------------------------------------------------------------
- // SOURCESAFE Update Log
- //
- // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/rat.def $
- //
- // 13 11/07/98 2:03p Markd
- // Changed classname from actor to rat
- //
- // 12 10/20/98 4:11a Markd
- //
- // 11 9/21/98 11:42a Zak
- // added rat sound anims
- //
- // 10 9/20/98 7:24p Joeske
- // Reformatted the files.
- //
- //
- // -----------------------------------------------------------------------------